Wink Pings

Letting Kimi draw Gojo Satoru; an hour later it returns a 1,568-page SVG project

Someone asked Kimi K3.1 to draw Gojo Satoru from a reference image and also let the model choose its own background music. An hour later, the output was a playable SVG piece. The model entrance is not on the official website; it is hidden in Arena's battle mode.

On X, J A Z I I posted a test: have Kimi K3.1 draw Gojo Satoru from Jujutsu Kaisen based on a reference image, output SVG, and finally add a background music track selected by the model itself. Lee Penkman reposted this result. It took about an hour from start to finish. J A Z I I's exact words were 'cooked really harder,' and someone in the comments said 'kimi really took its time and cooked.'

First, look at the result:

At the bottom status bar of the video, you can see 1/4 Sketch and 0000/1568. This number doesn't necessarily mean the final file has 1,568 pages, but it shows that what the model handed back has paths, groups, and colors, and can be played and paged through in a drawing or browsing environment; a flat PNG can't do these things. For ordinary users, it can be understood as an animation written in code; for developers, SVG means every layer can be taken apart and inspected.

Many models can draw. The combination in this tweet is more specific: understanding the reference image, reproducing the character, generating SVG code, long continuous operation, self-selected audio, and finally assembling it into a playable finished product. Any single step isn't new, but stacked together, the deliverable turns from an image into a small project file.

In the replies, someone also posted a character animation of Gojo Satoru:

and a meme video:

Someone asked J A Z I I how to get these unreleased models. He replied that the entrance is in @arena's battle mode; it's hard to find, and you have to keep testing until you run into it. This information is more useful than the result. The material contains no information about a public model page; at least in this tweet, the way to get it is to encounter it in anonymous battles. For AI practitioners, this looks like a gray release test; for ordinary users, it's basically gacha. You can't reliably reproduce it, and you can't confirm whether the next encounter is the same version.

So this tweet is fun to look at, but don't treat it as a product launch. It was a chance encounter in an Arena battle, recorded, reposted, and amplified. The facts that can be confirmed are: J A Z I I provided a reference image, asked for SVG and background music, and got the result about an hour later; the project interface in the video shows 1/4 Sketch and 0000/1568; according to the reply, the model entrance is in Arena battle mode. As for when Kimi K3.1 will officially open and how stable the fidelity of the SVG animation is, the material doesn't answer that. First look at the work, then wait for a reproducible entrance.

Sources:

发布时间: 2026-10-24 22:32